Image for Article: Microsoft debuts DirectStorage 1.4 at GDC 2026, with Zstandard compression and GACL — update promises developers improved compression ratios, faster loading, and more

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Title
Article: Microsoft debuts DirectStorage 1.4 at GDC 2026, with Zstandard compression and GACL — update promises developers improved compression ratios, faster loading, and more
Impact Score
4 / 10
AI Summary (Processed Content)

Microsoft introduced DirectStorage 1.4 at GDC 2026, featuring support for the Zstandard (Zstd) compression algorithm and a new Game Asset Conditioning Library (GACL). These additions aim to improve compression ratios and asset streaming speeds for game developers, offering more efficient data decompression on both CPU and GPU.

The update also includes technical changes like global D3D12 CreatorID support, which may help GPU drivers better schedule decompression work to minimize interference with frame rendering. Despite these advancements, DirectStorage adoption has been limited so far, with its benefits heavily dependent on a system's available GPU compute capacity.

The main topics covered are the new features of DirectStorage 1.4 (Zstd compression and GACL), its technical improvements for GPU scheduling, and the current state of the API's adoption in PC gaming.

Original URL
https://www.tomshardware.com/video-games/pc-gaming/microsoft-debuts-directstorage-1-4-at-gdc-2026-with-zstandard-compression-and-gacl-update-promises-developers-improved-compression-ratios-faster-loading-and-more
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Latest from Tom's Hardware
Published Date
2026-03-13 11:15
Fetched Date
2026-03-13 08:30
Processed Date
2026-03-13 08:31
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Present
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