Image for Article: Microsoft adds Shader Execution Reordering (SER) in latest DirectX SDK for more efficient ray tracing — Intel Arc B-series GPUs show 90% performance uplift

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Title
Article: Microsoft adds Shader Execution Reordering (SER) in latest DirectX SDK for more efficient ray tracing — Intel Arc B-series GPUs show 90% performance uplift
Impact Score
5 / 10
AI Summary (Processed Content)

Microsoft has added Shader Execution Reordering (SER) to the DirectX Agility SDK, standardizing a feature that reorganizes ray-tracing workloads to improve GPU efficiency. This update, part of DXR 1.2, also includes Opacity Micromaps (OMMs), which help by skipping shader work on transparent surfaces.

In performance demonstrations, SER provided significant uplifts, with Intel Arc B-series GPUs showing up to a 90% increase in frames per second. The standardization paves the way for broader hardware-level implementation by Intel and AMD in future GPUs.

The main topics covered are the technical introduction of SER and OMMs, the resulting performance improvements for GPUs, and the implications for future hardware and game development.

Original URL
https://www.tomshardware.com/pc-components/gpus/microsoft-adds-shader-execution-reordering-ser-in-latest-directx-sdk-for-more-efficient-ray-tracing-intel-arc-b-series-gpus-show-90-percent-performance-uplift
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Latest from Tom's Hardware
Published Date
2026-03-03 11:00
Fetched Date
2026-03-04 14:28
Processed Date
2026-03-04 15:32
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Present
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Raw Extracted Content